Make camp
Gather wood and fibre, light a fire, boil water, cook what you catch and sleep through the cold.
A season at the Bells
Make camp. Read the valley. Earn the ranger's ledger.
Free. No ads, no account, no purchases.
Gather wood and fibre, light a fire, boil water, cook what you catch and sleep through the cold.
Tracks, calls, weather and seasons. Every animal keeps its own hours and its own ground.
Three legendary animals keep homes for a few days at a time. Find the signs, learn the hour, get the shot.
Campers, anglers, rangers and photographers with names and routines of their own - follow one and see.
After the ranger's ledger, surveys that are never the same twice.
Tops, bottoms, suits, shoes and hairstyles in colours of your choosing - over two thousand looks.
You arrive at the Maroon Bells with a small kit and forty dollars. Ranger Ada keeps a ledger of chapters - make camp, feed yourself, learn the valley, earn the town's trust, photograph its three legends - and signing it is the first goal.
After the ledger come Ada's surveys: each one a new arc, built from what went wrong before you arrived and how the valley behaves that season, and never the same twice. Every trophy you earn is kept in your house at the trailhead for good.
There is no last day and no trip that can be lost. You stay as long as you like.
Every screen below is the game as it is - no mock-ups. This is what a trip to the Bells asks of you.

Warmth, food, water and energy along the bottom left, the day and the weather top left, and the objective top right. Everything else on screen is what you are holding and what is near.

Gather wood, light the ring and keep it fed. Nights are cold; a fire at dusk is the difference between sleeping and hiking out.

Rope, cloth, an axe, a rod, a bedroll, a pot and a tarp - all from the valley. Money only buys reach and comfort.

What you carry is what you can do. Food spoils, water runs out, and a heavy pack slows you down.

Axe, rod, camera, torch, radio: hold the key and pick. Eating, lures and the camp have wheels of their own.

The bar at the edge is what the animal makes of you. Wind, cover, noise and your scent all count - downwind, a deer smells you long before it sees you.

Tracking view shows prints, droppings and bedding: what passed, how long ago and which way it went.

Frame, wait for the light and the moment. Each photograph is graded - size, framing, light, behaviour - and the grade is what it sells for.

Cast at the water's edge or from the boat, strike on the bite and play the fish: press as the marker crosses the green. Old Maroon fights differently.

Wade, swim and dive, but the cold is your limit, not your legs.

After dark the valley changes: a torch or a flashlight, a moon that waxes and wanes, and animals that only come out now.

Rain, storms, wind and snow change what is out and where. Ten days to a month, five seasons, and the herds move with the year.

Lightning over the Bells. Get your wood in before it arrives and stay by the fire.

The map shows only what you have walked. Pin what matters - a den, a sign, a good shore.

The journal holds the ledger's chapters, today's tasks, side quests and the life list of everything you have seen.

A general store, a ranger station and a marina, and people in the basin with names, camps and routines of their own.

Sell what you catch, forage and photograph; buy gear in tiers. Reputation lowers what you pay and raises what you are paid.

Ada sets the chapters of the ledger, pays for photographs and tells you, roughly, where the legends were seen.

Sign the ledger and Ada's surveys begin: new arcs built from what went wrong before you arrived, never the same twice.

Every trophy is kept for good: a house at the trailhead, a wall of your best frames and a yard to furnish.

Choose a body, hair, tops, bottoms, suits and shoes in your own colours - over two thousand looks.

The in-game encyclopaedia explains every mechanic, item, recipe, dish and animal, so nothing has to be looked up elsewhere.
A fix to how the game updates itself.
The game tells you when a new version is out, and updates itself with one click - usually a download of a few megabytes.
Every version of Maroon Lake and what it changed. →