Maroon Lake

A season at the Bells

Maroon Lake

Make camp. Read the valley. Earn the ranger's ledger.

Free. No ads, no account, no purchases.

Download for Windows

Version 0.1.2 · Windows 10 and 11 · 369 MB

A Mac version is on the way.

What you do up here

Make camp

Gather wood and fibre, light a fire, boil water, cook what you catch and sleep through the cold.

Read the valley

Tracks, calls, weather and seasons. Every animal keeps its own hours and its own ground.

Photograph the legends

Three legendary animals keep homes for a few days at a time. Find the signs, learn the hour, get the shot.

People in the basin

Campers, anglers, rangers and photographers with names and routines of their own - follow one and see.

Surveys

After the ranger's ledger, surveys that are never the same twice.

Your hiker

Tops, bottoms, suits, shoes and hairstyles in colours of your choosing - over two thousand looks.

The goal

You arrive at the Maroon Bells with a small kit and forty dollars. Ranger Ada keeps a ledger of chapters - make camp, feed yourself, learn the valley, earn the town's trust, photograph its three legends - and signing it is the first goal.

After the ledger come Ada's surveys: each one a new arc, built from what went wrong before you arrived and how the valley behaves that season, and never the same twice. Every trophy you earn is kept in your house at the trailhead for good.

There is no last day and no trip that can be lost. You stay as long as you like.

How it plays

Warmth, food, water and energy
Four meters. Cold and thirst are what take people out of a basin like this, and they arrive together. A fire, a meal, a drink and a night's sleep put them back.
Everything you need is free
Firewood from any conifer, berries, roots, mushrooms and fish, water at any shore. A workbench turns what grows into rope, cloth, an axe, a rod, a bedroll, a pot and a tarp. Money buys reach and comfort, nothing else.
Cooking
A meal is a decision: every dish restores something different, and raw food costs you.
Stalking
Wind, cover, light, noise and what is in your pack decide what an animal makes of you. Downwind, a deer smells you at four times the distance it could see you.
Tracking
Prints, droppings and bedding tell you what passed, how long ago and which way. The tracking view shows them.
Photography
Every photograph gets a grade from its size in frame, framing, light and what the animal is doing. The grade is what it sells for; any frame still counts for the ledger.
The legends
Three legendary animals hold a home for a few days and mark it. Listen to the talk, read the signs, learn the hour, and be there when it shows.
Fishing
Cast from the shore or the boat. Somewhere in the lake is Old Maroon.
The trailhead
A general store, a ranger station and a marina. Reputation lowers what you pay and raises what you are paid; gear comes in tiers.
Seasons and weather
Ten days to a month and five seasons. Storms, snow and wind change what is out and where; the herds move with the year.

What you are about to face

Every screen below is the game as it is - no mock-ups. This is what a trip to the Bells asks of you.

Changelog · 0.1.2

A fix to how the game updates itself.

  • Update now finishes: the updater waits for each step instead of reporting a failure while it was still working.
  • The game always uses the newest updater, so fixes to updating reach you straight away.
  • An update applies only the few megabytes that changed and restarts the game on the new version.

The game tells you when a new version is out, and updates itself with one click - usually a download of a few megabytes.

Every version of Maroon Lake and what it changed. →